

The cheaters hit the game very hard at one point and were everywhere. Michal: My first direct contact with the community was when I started working on our anti-cheat system. Deadzone was rather simple so it didn’t feel like I needed to study it for months to become good at it and have some fun. At first I sucked really badly, but I spent a whole day playing until I made it to first place. I was looking for some free shooter and SGDZ looked the most promising. Milan: I first played the game around winter 2012. That’s how I became Game Director and was running the game from that moment until the very end. We saw that it still had the potential to keep running for several more years.
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After a few years, I became dedicated to Deadzone full time. My first task was designing and developing the matchmaking technology. Michal: I joined MFG (MADFINGER Games) and started working on the project about a year before it went out to the public for Beta testing. I was in the Beta testing team for three years, made some maps for SGDZ, and started Comzone …

I was also involved in some SGDZ tournaments like the World Cup, and I’m also part of the SGDZ police.

For some years now I’ve been an admin for the official Shadowgun Community on Facebook and made a tutorial series for SGDZ beginners on YouTube. Milan Belohlavek: Well, I’m Milan, known in-game as milan8888 and Ibuprofen from the ZoneBrothers clan. Basically I did a little bit of everything. Then I was hunting cheaters, establishing community police and coordinating their actions. Besides programming, I was preparing updates, cooperating with the community on content (including Comzone), and maintaining servers. At MADFINGER Games I started as a network programmer and later became a game director. Michal Blažek: I’m Michal, and I’ve been involved with Deadzone for many years now.
